The Rise of Generative AI in Gaming and Its Legal Challenges (Part 3)

Written By

oliver belitz Module
Oliver Belitz

Counsel
Germany

As an IT lawyer specialising in Emerging Technologies, in particular Artificial Intelligence (AI), I help companies navigate the complex landscape at the intersection of technology and law. Based in our Frankfurt office, I counsel a wide range of national and international clients, from innovative start-ups to large multinational corporations.

simon hembt Module
Dr. Simon Hembt

Counsel
Germany

Counsel for IP, Copyright, and Industry Regulation – Specialising in Artificial Intelligence, Digital Media, and Games.

The first part of this series underscored the opportunities that generative AI (“GenAI”) presents for the gaming industry.

It also detailed the unique issues that emerge in contract law. The second part delved into the effects of GenAI in games on intellectual property, platform law, and forthcoming AI regulations in the EU. In the third part of the series we provide some insights into Consumer Protection Law, Advertising, and Data Protection - three partially overlapping key legal areas affected by the integration of GenAI into games.

Read the full article here

Latest insights

More Insights
featured image

Control, Alt, Expand: The Rise and Rise of Esports in the GCC

10 minutes Jun 11 2025

Read More
featured image

May 2025: Australian Sports Law Update

8 minutes Jun 10 2025

Read More
featured image

A game-enhancer, not a game-changer: key takeaways on the new UAE Media Law penalties

5 minutes Jun 10 2025

Read More