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Global sports teams – with their ever-growing funding streams - are expanding their portfolios, particularly in relation to technology ventures. Opportunities to enhance their brand and diversify income have arisen, but ...
As the growth of esports shows no signs of stopping, Peter Rippel-Szabo offers advice to tournament organizers on how to protect players’ welfare, whilst promoting the industry’s benefits and advantages to sponsors
Esports is a truly global phenomenon, with some analysts estimating worldwide viewership at approximately 300 million, potentially rising to 500 million by 2020.
In recent years, the European Commission (EC) and National Competition Authorities (NCA) have shown increased appetite to investigate sport governing bodies in relation to rules that restrict competition from new market ...
In this three-part series, Chris Lavey will consider new technologies that are changing sport and how they impact on the field of play. How do sports regulate to meet the challenges presented by the development and use ...
In 2017, the District Court of Amsterdam ruled in a case where the portrait of former Dutch football player Edgar Davids was used in the video game 'League of Legends' without his permission.
Registration of your own name as a trade mark is potentially a very valuable asset, but traditionally has been very difficult to achieve. Celebrities are a common target for entities looking to associate themselves with ...
Sports organisers could soon be handed more power in their fight against piracy, following recent developments in the Copyright Directive.
On 2 October 2018, the European Court of Human Rights ("ECHR") released its decision in Pechstein, the latest development in a case that has run through various courts in Europe for almost a decade. The ruling ...