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The use of trade marks on in-game virtual products (e.g. manufacturer logos) is probably permissible in light of the principles established by the German Federal Court of Justice in the Opel-Blitz II decision.
Growing numbers of viewers and rising profits are making esports increasingly interesting for event organizers, sports leagues, sponsors and with traditional sports clubs even establishing their own esports divisions.
We take a look at how the music industry is adapting to COVID-19, what the pandemic means for live events, how the music community is pulling together and how changing consumer habits could create new opportunities ...