22 results were returned
As the popularity of skin betting and other forms of gambling relating to esports continues to grow - and with one eye on the intervention of the Washington State Gambling Commission in respect of Valve's online ...
The business of 'esports' – a collective term for organised, competitive video gaming undertaken on an increasingly professional basis – is booming, with global audiences, wide commercial engagement and global revenues ...
Sport in the UK has recently been under the spotlight in relation to allegations of child abuse, in particular in the context of allegations of historical abuse. This has rightly served to highlight the critical ...
Esports has a large, global and rapidly growing viewership. In December 2016, 43 million unique viewers tuned in to watch the League of Legends world finals.
By two decrees adopted on 9 May 2017, France is materializing its regulatory framework applicable to eSports competitions and eSports labor contracts.
Esports is a truly global phenomenon, with some analysts estimating worldwide viewership at approximately 300 million, potentially rising to 500 million by 2020.
The use of trade marks on in-game virtual products (e.g. manufacturer logos) is probably permissible in light of the principles established by the German Federal Court of Justice in the Opel-Blitz II decision.
Growing numbers of viewers and rising profits are making esports increasingly interesting for event organizers, sports leagues, sponsors and with traditional sports clubs even establishing their own esports divisions.
The continued growth of esports is seeing rights holders, licensees and fans searching for a new equilibrium between maintaining an open and collaborative esports ecosystem on the one hand; and seeking to innovate to ...